:Listen

Starts listening for real-time data updates from the server for a specific realKey. This is the primary way to create reactive UI and game systems.

This function registers the client with the server for the given key (subject to authorization) and returns a custom Signal object. You can then connect a function to the .Event of this signal to be notified whenever the data is created, updated, or deleted.


DataReplicator:Listen(realKey: string)


  • realKey: string

    The original data key you want to listen to.

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