🚀 DataReplicator - Seamless Server-Client Data Sync! (v2.0.0)
Hey Developers! 👋
Ever feel like you're spending more time wrestling with RemoteEvents than building your actual game? Keeping data perfectly in sync between the server and your clients can be a complex and error-prone task.
DataReplicator is a modern, modular system designed to handle all that heavy lifting for you. It provides a robust, secure, and highly efficient way to replicate data, so you can stop worrying about network code and get back to creating amazing gameplay experiences.
🤔 Why DataReplicator?
Simple & Clean API
Focus on your gameplay, not network boilerplate. The intuitive API is easy to learn and a joy to use, making your code cleaner and more maintainable.
Secure by Design
Protect your game right out of the box with multiple layers of security: obfuscated keys, optional transport encryption (secured by a post-quantum key exchange), and a smart, reputation-based rate limiter that intelligently handles threats.
Built for Performance
Keep your game responsive and your network usage low. Automatic batching, priority queues, and revolutionary delta compression work together to ensure maximum efficiency, even at scale.
Battle-Tested & Intelligent
Engineered to be reliable, DataReplicator prevents common race conditions during data loading and can smartly distinguish between a player with network lag and a malicious attacker.
✨ Key Features
Seamless Real-Time Replication
A complete, two-way system for pushing, requesting, and listening to data, with automatic client-side caching to eliminate redundant network calls.
Advanced Multi-Layered Security
Protect your data's structure with obfuscated keys and its content with optional transport encryption, initiated with a post-quantum key exchange. You control who sees what.
Intelligent Network Optimizations
Keep your game fast with automatic update batching, priority queues for critical data, and delta compression to slash bandwidth usage on large table updates.
Granular Access Control
Define exactly who can access what data. A simple, powerful server-side authorization callback gives you full control over your game's information flow.
Resilient Rate Limiting
A modern, reputation-based Token Bucket system that is fair to players experiencing lag but harsh on malicious attackers attempting to spam or probe your server.
Robust Data Handling
Safely wait for critical data to be available on the client using :WaitForData(), an efficient, signal-based function that prevents messy loops and common race conditions.